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[[File:Pool cue.jpg|thumb|91px|right]]The '''Pool Cue''' is a [[Weapons|weapon]] in [[Cactus McCoy and The Curse of Thorns|Cactus McCoy 1]] and [[Cactus McCoy 2: The Ruins of Calavera|2]]. It needs to be hit 10 times in both games in order to consume it completely. It takes the fewest number of hits to be depleted out of any other weapon in Cactus McCoy 2, along with the Scythe.
[[File:Pool cue.jpg|thumb|91px|right]]
 
Pool cue is a weapon in Cactus McCoy 1 and 2. It needs to be hit 10 times in Cactus McCoy 1 in order to consume it completely.
 
 
==Hits it takes to kill each type of enemigo (Cactus McCoy 1).==
 
==Hits it takes to kill each type of enemigo (Cactus McCoy 1).==
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 500px; height: 63px;"
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 500px; height: 63px;"
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! scope="col"|3
 
! scope="col"|3
 
|}
 
|}
  +
==Hits it takes to kill each type of Enemigo (Cactus McCoy 2).==
  +
===Areas 1-5===
  +
{| align="center" border="1" cellpadding="1" cellspacing="1"
  +
! scope="row"|
  +
Swinging level
  +
! scope="col"|White
  +
! scope="col"|Green
  +
! scope="col"|Orange
  +
! scope="col"|Red
  +
! scope="col"|Grey
  +
! scope="col"|Blue
  +
! scope="col"|Yellow
  +
! scope="col"|Purple
  +
! scope="col"|Thrusting
  +
|-
  +
! scope="row"|1
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|5
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|3
  +
|-
  +
! scope="row"|2
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|3
  +
! scope="col"|3
  +
! scope="col"|3
  +
! scope="col"|3
  +
|-
  +
! scope="row"|3
  +
! scope="col"|2
  +
! scope="col"|2
  +
! scope="col"|2
  +
! scope="col"|4
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|2
  +
|-
  +
! scope="row"|4
  +
! scope="col"|2
  +
! scope="col"|2
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|2
  +
|-
  +
! scope="row"|5
  +
! scope="col"|2
  +
! scope="col"|2
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|2
  +
|-
  +
! scope="row"|6
  +
! scope="col"|2
  +
! scope="col"|1
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|2
  +
! scope="col"|2
  +
! scope="col"|2
  +
! scope="col"|2
  +
|}
  +
===Areas 5-12===
  +
{| align="center" border="1" cellpadding="1" cellspacing="1"
  +
! scope="row"|
  +
Swinging level
  +
! scope="col"|White
  +
! scope="col"|Green
  +
! scope="col"|Orange
  +
! scope="col"|Red
  +
! scope="col"|Grey
  +
! scope="col"|Blue
  +
! scope="col"|Yellow
  +
! scope="col"|Purple
  +
! scope="col"|Thrusting
  +
! scope="col"|Launching
  +
|-
  +
! scope="row"|1
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|7
  +
! scope="col"|4
  +
! scope="col"|6
  +
! scope="col"|4
  +
! scope="col"|6
  +
! scope="col"|4
  +
! scope="col"|4
  +
|-
  +
! scope="row"|2
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|6
  +
! scope="col"|4
  +
! scope="col"|5
  +
! scope="col"|4
  +
! scope="col"|5
  +
! scope="col"|4
  +
! scope="col"|4
  +
|-
  +
! scope="row"|3
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|5
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|3
  +
|-
  +
! scope="row"|4
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|5
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|3
  +
|-
  +
! scope="row"|5
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|3
  +
|-
  +
! scope="row"|6
  +
! scope="col"|3
  +
! scope="col"|2
  +
! scope="col"|3
  +
! scope="col"|4
  +
! scope="col"|3
  +
! scope="col"|3
  +
! scope="col"|3
  +
! scope="col"|3
  +
! scope="col"|3
  +
! scope="col"|3
  +
|}
  +
<gallery>
  +
Pool Cue render.png
  +
Pool cue 2.jpg|Breaking out Lucille!
  +
Pool cue 3.jpg
  +
</gallery>{{Swinging Weapons}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Swinging Weapons]]
 
[[Category:Swinging Weapons]]
  +
[[Category:Brown Swinging Enemigo's Weapons]]
  +
[[Category:10 Durability]]

Revision as of 08:11, 9 July 2020

Pool cue

The Pool Cue is a weapon in Cactus McCoy 1 and 2. It needs to be hit 10 times in both games in order to consume it completely. It takes the fewest number of hits to be depleted out of any other weapon in Cactus McCoy 2, along with the Scythe.

Hits it takes to kill each type of enemigo (Cactus McCoy 1).

Swinging level

Scarecrow White Green Blue Red Grey Brown Yellow Purple Gatling Bazooka
1 N/A 3 2 3 5 3 4 3 4 5 5
2 N/A 3 2 3 4 3 3 3 3 4 4
3 N/A 2 2 2 4 2 3 2 3 4 4
4 N/A 2 2 2 3 2 3 2 3 3 3
5 N/A 2 2 2 3 2 3 2 3 3 3
6 N/A 2 1 2 3 2 2 2 2 3 3

Hits it takes to kill each type of Enemigo (Cactus McCoy 2).

Areas 1-5

Swinging level

White Green Orange Red Grey Blue Yellow Purple Thrusting
1 3 2 3 5 3 4 3 4 3
2 3 2 3 4 3 3 3 3 3
3 2 2 2 4 2 3 2 3 2
4 2 2 2 3 2 3 2 3 2
5 2 2 2 3 2 3 2 3 2
6 2 1 2 3 2 2 2 2 2

Areas 5-12

Swinging level

White Green Orange Red Grey Blue Yellow Purple Thrusting Launching
1 4 3 4 7 4 6 4 6 4 4
2 4 3 4 6 4 5 4 5 4 4
3 3 2 3 5 3 4 3 4 3 3
4 3 2 3 5 3 4 3 4 3 3
5 3 2 3 4 3 4 3 4 3 3
6 3 2 3 4 3 3 3 3 3 3