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Watergun

A squirt gun behind the barrier in Prospector Mines.

The Squirt Gun is a very rare shooting weapon in the Cactus McCoy series. It has only appeared in the two areas (Areas 2 and 12) of the first game so far. In both areas, it is required for the completion of a puzzle or unlocking a hidden section of the area. It takes many shots in order to kill an Enemigo but sufficient leveling can make it a lethal joke weapon. In the second game, it is replaced by Water Balloons.

DescriptionEdit

A squirt gun is a shade of lilac. When McCoy makes a shot with it, a squirt of water that somewhat resembles toothpaste comes out of the gun. This squirt goes straight from the point it has been shot from until it hits an object, then leaves the screen.

Can be found inEdit

Cactus McCoy and The Curse of ThornsEdit

Superpower Edit

If used in the final battle against Hex Hatfield, keep continously shooting at him and he can't attack back (and will get hurt), unless he makes a special move or some Enemigos appear in the arena - after he's back in range fire on!

Hits it takes to kill each type of EnemigoEdit

Shooting level

Scarecrow White Green Blue Red Grey Brown Yellow Purple Gatling Bazooka
1 1 150 100 150 250 150 200 150 200 250 250
2 1 14 10 14 23 14 19 14 19 23 23
3 1 8 5 8 12 8 10 8 10 12 12
4 1 5 4 5 9 5 7 5 7 9 9
5 1 4 3 4 7 4 5 4 5 7 7
6 1 3 2 3 5 3 4 3 4 5 5

TriviaEdit

  • Just like the Butterfly Net in the second game, the Squirt Gun is one of the rare weapons that are never dropped by an Enemigo in the Cactus McCoy series.
  • Unlike Fists, the water pistol has a durability bar, and value though it's likely so large, that letting it run out would take at least a long time. It may even be impossible for the value to run out.
    • The value could possibly be between 250+ to 999(+), as it's higher than Hex Hatfield's pistol or the Gatling Gun, and the Serpent Blade.
    • One editor (Super Saiyan 7 Somebody) has counted the energy value to be ~1204, which is higher than all other weapons, but plausible as the single extra digits could have been a numerical error by Flipline Studios or the former admin. Another editor (Hundertsiebenundzwanzig) estimates that it takes an average of 2-5 minutes to fully empty the bar if constantly fired.
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