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Weapons are items that Cactus McCoy can use to defeat enemies with fewer numbers of hits, hit enemies from a distance, or defeat several enemies together.

  • Examples of WeaponsGo to Axe
  • Examples of WeaponsGo to Cannon
  • Examples of WeaponsGo to Lanterns
  • Examples of WeaponsGo to Power Drill
  • Examples of WeaponsGo to Shotgun
  • Examples of WeaponsGo to Brass Knuckles
  • Examples of WeaponsGo to Chain

Cactus McCoy and the Curse of ThornsEdit

In The Curse of Thorns, the most prevalent type of weapon is swinging weapons, with a total of 23 different weapons of that type. Swinging weapons are followed by shooting weapons (14 different weapons), and shooting weapons are followed by whipping and throwing weapons (both having 9 different weapons). Perhaps because they are merely enhancements to Cactus McCoy's fists, the number of punching weapons in the game is much lower, with only 3 different weapons (excluding the fists).

All of these make 58 + 1 (the fists) = 59 different weapons in total. The fists are also included in this list because their use is required as well in order to earn the badge Full Armory.

(Note: Those marked in italics were only available in the first game)

Punch EnhancementsEdit

  1. Fists (the basic attack that Cactus McCoy uses if he isn't carrying a weapon)
  2. Boxing Gloves
  3. Brass Knuckles
  4. Iron

Swinging WeaponsEdit

  1. 2 x 4
  2. Nightstick
  3. Crowbar
  4. Club
  5. Banjo
  6. Pool Cue
  7. Machete
  8. Pipe
  9. Shovel
  10. Mallet
  11. Cactus
  12. Stick
  13. Guitar
  14. Axe
  15. Sickle
  16. Pickaxe
  17. Bone
  18. Cutlass
  19. Katana
  20. Morningstar
  21. Scythe
  22. Longsword
  23. Bat

Shooting WeaponsEdit

  1. Squirt Gun
  2. Crossbow
  3. Harpoon Gun
  4. Shotgun
  5. Machine Gun
  6. Blunderbuss
  7. Flamethrower
  8. Gatling Gun
  9. Revolver
  10. Roman Candle
  11. Bazooka
  12. Derringer
  13. Hex Hatfield's pistol (This weapon is unlocked if the player achieves 100% completion in the game. Upon unlocking the pistol, Cactus McCoy will carry it automatically at the beginning of all 12 areas.)

Whipping WeaponsEdit

  1. Bullwhip
  2. Chain
  3. Rope
  4. Rattlesnake
  5. Barbed Wire
  6. Tow Chain
  7. Meteor
  8. Cat O' Nine Tails
  9. Thorn Whip

Throwing WeaponsEdit

  1. Sheriff badges
  2. Darts
  3. Daggers
  4. Tomahawks
  5. Cherry Bombs
  6. Lanterns
  7. TNT
  8. Playing cards
  9. Tear Gas
  10. Grenades
  11. Scorpions

Cactus McCoy 2Edit

(Note: Those marked in bold are new weapons.)

Punch Enhancements Edit

  • Fist

Swinging Weapons Edit

  1. Serpent Blade (Unlocked if the player achieves 100% completion in the game.)
  2. Machete
  3. Pipe
  4. Shovel
  5. Mallet
  6. Cactus
  7. Stick
  8. Cleaver
  9. Guitar
  10. Crowbar
  11. Butterfly Net
  12. Axe
  13. Sickle
  14. Pool Cue
  15. Pickaxe
  16. Bone
  17. Nunchucks
  18. Cutlass
  19. Katana
  20. Morningstar
  21. Longsword
  22. Macana
  23. Scythe

Shooting Weapons Edit

  1. Crossbow
  2. BB Gun
  3. Harpoon Gun
  4. Shotgun
  5. Machine Gun
  6. Flamethrower
  7. Blunderbuss
  8. Gatling Gun
  9. Revolver
  10. Roman Candle
  11. Dart Gun
  12. Flare Gun
  13. Hatfield's pistol (Heavily nerfed from the first game, but more common)

Whipping Weapons Edit

  1. Bullwhip
  2. Chain
  3. Rope
  4. Rattlesnake
  5. Barbed Wire
  6. Tow Chain
  7. Meteor
  8. Fly Trap
  9. Cat O' Nine Tails

Throwing Weapons Edit

  1. Daggers
  2. Eggs
  3. Tomahawks
  4. Bottles
  5. Firecrackers
  6. Fuse Bomb
  7. Cherry Bombs
  8. Boomerang
  9. Lanterns
  10. TNT
  11. Power Ball
  12. Water Balloons
  13. Proximity Mines
  14. Thorn Bomb
  15. Ladder Spear (Cannot be aimed upwards)

Thrusting Weapons Edit

  1. Chainsaw
  2. Buzzsaw
  3. Power Drill
  4. Crocodile

Launching Weapons Edit

  1. Bazooka
  2. Grenade Launcher
  3. Tear Gas Launcher
  4. Cannon
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